Monday, May 31, 2010
Movie Review: Prince of Persia - The Sands of Time
Prince of Persia: The Sands of Time had potential to be Disney’s next Pirates of the Carribean with Bruckheimer on board. Unfortunately, it fell slightly short and was no more or no less than what I expected this movie to be. What you get in the trailers is what you get in this film.
Jake Gyllanhall did an outstanding job convincing me he was the Prince of Persia and Gemma Arterton was as fun to watch as she was smoldering hot, but there was something lacking in the film that made it un-memorable. It may have to do with the time travel aspect being the focal point of the story. The problem I have with movies that deal with time travel is that everything can be fixed and the conflict that made the movie interesting can be isolated and corrected too easily. There was also a level of repeativeness that made the ending all too predictable. Everyone in Daston’s (Gyllanhall’s character) inner circle that uncovered the truth beyond the deception was quickly killed off.
I’ve never played any of the Prince of Persia video games, but I’m familiar with some of the game play. The parkour that was prominantely displayed in every chase and escape scene was a nice touch, bringing the game to life, but I was honestly hoping for more of it.
Overall, it’s a fun movie a decent amount of action. There’s action, humor and tragedy but the movie needed more of a plot device than a time traveling dagger quick fix.
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