Monday, September 21, 2009

Batman Arkham Asylum Review



Since the midnight release of Batman: Arkham Asylum, I’ve literally been glued to the game. I’m finding that friends of mine that aren’t huge Batfans are buying this game and giving it praise, not just for being the best Batman game to date, but for being a great game overall in regards to game play, story and sheer fun factor. Within a week and a half of playing Batman Arkham Asylum, I finished the game in normal mode. Here is my review of the game which I have for the Playstation 3.

Pros:

The game play and control is awesome! The camera mode follows you in third person, giving you the ability to toggle quickly into first person zoom by tapping R3. You don’t have to worry about any fixed or awkward angles as you can easily pan around when needed. This is an essential part of the game as there’s a lot of detail and character nods in the game.

Quickly making use of Batman’s different gadgets is seamless, as you use the directional pad to quickly choose and maneuver through a tool set of 8 different gadgets. Once chosen, R1 and R2 make them quickly accessible in sticky situations for quick evasions.

There is TONS of detail in this game I’m glad the designers included. Although the main villains are Joker, Harley, Scarecrow, Bane and Croc, the game shows a large number of Batman’s famous rouges gallery through items in jail cells and fixtures throughout Arkham Asylum. They even included some character’s I’m unfamiliar with such as The Great White Shark and Ratcatcher! These character nods are part of the game, integrated as puzzles set forth by The Riddler. Can anyone say Calendar Man?

The combat system is fantastic without the hassle of complicated button combinations. With simple button sequences, you’d expect repetitive moves. Not here! There was enough strike-variation with each hit, that kept me very entertained and engaged. If you look closely at how Batman fights, every strike resembles a comic book panel fight scene. As if you could pause any fight throughout the game, and have it inserted into a comic book. What I really enjoyed was being able to dodge and parry opponents that attack from behind. All this can be chained into one continuous fight combination, adding to the effect of “comic realism.” Making use of batarangs and your grapple is easily accessible in these fight sequences, but toggling into other gadgets can be difficult unless you’re fast enough and have enough running room. Ultimately, you don’t really make use of any other gadgets. Predator mode is just as, if not, more fun to play. This is where you get to sneak around in the shadows, toying with your enemies. Here you are able to make use of all of Batman’s gadgets, more elements of bringing Batman to life. This brings out the strategic aspect of the game, allowing you to be as creative as you want when beating down thugs. Although there are maps that are specifically identified as “smash and grab” or “silent and deadly” you have the option of going in either direction.

If you’re not interested in diving into the story mode, there are loads of challenge maps. They have to be unlocked through the story mode. If you’re a PS3 owner like myself, you can also do challenge maps as The Joker, available as DLC. I have to say, they did a great job of making The Joker his own character, not just outfitting a Joker skin on Batman’s body. Again, great job on detail!

Cons:

It’s no surprise that you fight The Joker at the end of the game. Juiced by Bane’s venom [or was it called Titan?], Joker puts himself physically on par with Batman. The final battle is very involved, as Joker’s henchmen keep you occupied while Joker showboats for the GCPD on top of Arkham Asylum. In normal mode, it’s relatively easy to figure out how to beat him. I have yet to try it in hard mode, so I’ll reserve my opinion about this at a later time.

There isn’t any video playback from the animation cut scenes in this game. After beating a game, I really enjoy being able to watch cut scenes and Batman: Arkham Asylum doesn’t allow you to do so. You’ll have to play the game over again if you want to see them {or hop on Youtube].

After you’ve beaten the game, you can still go back to find unsolved Riddles, but there are no more inmates to fight. The place simply becomes a ghost town. If you want to get your ass-kicking-fix, you have to go into challenge modes and fight them there.

Overall:

The developers didn’t just manage to make the best Batman game, ever, they managed to make a great game. Period! Bringing on Paul Dini was the best decision made, because the story and level of detail was phenomenal. I felt like I was in Batman’s shoes [or boots] playing this game. Some parts of the story were scary enough to make my skin crawl... a bit… [ala Scarecrow]. Last but not least, my hat goes off to the voice cast, bringing some of the original voices from the animated series such as Kevin Conroy, Mark Hamil and Arleen Sorkin to Arkham Asylum. Their definitive and distinguishable voices brought this game further to life.

My only question…. When’s the sequel coming out?

Friday, September 18, 2009

Batman Beyond coming back in 2010?


Could it be? Is it possible that Batman Beyond, the Gotham of tomorrow, could come back in 2010? According to this article, I stumbled upon, it seems so in the form of a "mini series."

Batman Beyond reignited my interest in Batman, back in January 1999. It had a healthy run until they simply stopped making episodes near January 2002. It's not that Batman Beyond wasn't meeting their ratings, they simply put it to rest as other Batman projects came along. With that, they never gave the show a whole lot of closure. The last episode was just like any other episode. They later provided closure to Batman Beyond in a later airing of JLU.

I'm not sure how reliable this source is, but hey, any chance this show may come back, I'm all for it! Read the full article here.

Thursday, September 17, 2009

Heroclix is back!



In May 2002, my friends and I were immediately drawn to Heroclix! The board-style miniature game was fun combing strategy and team building of your favorite superheroes. Eventually, more expansive packs were released and more-and -more Heroclix were becoming more collectibles than game pieces. After a year of playing and collecting, my friends and I retired from Heroclix.

Back in November 2008, Wizkids, maker of the popular miniature game Heroclix went out of business... falling victim to the declining global economic melt down.

Alas, Heroclix will be back, but with new owners. NECA has acquired Wizkids and will continue making Heroclix along side other miniature games such as ActionClix, HorrorClix and SportsClix, etc. Read the full story here.

Disney/Marvel Mash-Ups!

Of all the parody drawings I've seen (Thor in Micky Ears, Wolverine in Mousekateer gloves, etc.) this is my favorite by far! I wonder of Marvel is getting tired of these fan made mash-ups?

Justice League: Crisis on Two Earths - Straight to DVD feature length film

I'm a huge fan of Grant Morrison and Frank Quitely's JLA: Earth 2! I just found out that Warner Brothers Animation will be adapting this alternate-world saga into a full length animated film titled: "Justice League: Crisis on Two Earths," to be released in Spring 2010. This will be the next animated DC film after "Superman/Batman: Public Enemies" is released.



In addition to already being sold on this storyline, the picture a alone camptured my interest.

Read the full article here.

Wednesday, September 16, 2009

Win the chance to meet Scarlett Johansson and attend the Iron Man 2 premiere!


Scarlett Johansson will be auctioning on eBay tickets for a meet-and-greet and tickets to the Iron Man 2 premiere.

Read the full story here.

Monday, September 14, 2009

Poison Ivy... WOW!

If you've gone to a comic convention or two, you've probably seen your fair share of Poison Ivy costumes. This is, by far, the best Poison Ivy costume I've ever seen. Talk about less is more!

Friday, September 11, 2009

Movie Review: District 9



Aliens stranded on earth in a modern day tale of segregation, District 9 was a theatrical thrill ride with an interesting perspective portraying alien life on earth. I can’t believe I waited this long to watch District 9, but I finally saw it a few days ago. Best movie of the year anyone?

There are a lot of political messages riddled in this film, some being painstakingly obvious, but it’s easily buried under alien technology and human explosions. Aliens have come to earth, and humans are keeping them captive against their will to ultimately capture their alien technology, specifically, their weapons’ technology.

I really liked how this was filmed, combining an element of documentary realism with in-your-face science fiction horror. In the midst of all this, they managed to wrap all of it up into a love story, as odd as that may sound. The special effects were amazing and seamless. It wasn’t terribly over saturated with CGI much like the new Star Wars films or Transformers, but it was enough to blend well into the atmosphere of the film. What’s interesting is that most modern day extraterrestrial films portray aliens as a threat to humanity, either bleeding acid or hunting humans in a jungle. District 9 portrayed aliens as non-threatening beings, sharing similar behaviors as humans, simply stranded, lost and confused. In District 9, it was the humans that were threatening, treating aliens like slaves in a concentration camp. The only thing that found confusing, how were the humans and aliens able to understand each other so flawlessly. The easiest answer… it’s a movie!

Overall, this movie gets two thumbs-up from me. They definitely left the film open for a sequel. I hope it doesn’t lose its guerilla style quality if they bump up the sequel’s budget.

Wednesday, September 9, 2009

Warner Brothers creates "DC Entertainment"



With last week's announcement of Disney purchasing Marvel Comics for four billion dollars, it seems attention has now diverted to DC Comics, but with a little twist. DC Comic is not being sold, rather, Warner Brothers is creating a new entertainment arm named "DC Entertainment."

Am I the only one that gets the impression that Marvel sold to Disney because they were running low on cash? Remember, they've nearly gone bankrupt in the past. If you ask me, Warner Brothers announcement doesn't appear to be a response to the Disney/Marvel buyout. Rather, a preemptive move by Warner Brothers to bring more of DC Comic characters to life in the form of film, television, video games and other entertainment mediums. A way to rely less on flagship characters like Batman and Superman, and bring lesser known characters to the forefront. What makes me feel comfortable about this move is that they hold "DC Comics" as the "cornerstone of DC Entertainment." Does this mean "DC Comics" will now be referred to as "DC Entertainment" as well?

It's no secret that DC has a plethora of great characters with rich history and uber dedicated fans. I'm glad to see that DC is taking steps to unleash their strong comic potential.

You can find the original statement from WB here.

Tuesday, September 8, 2009

Interrogation Room?

I'm a huge fan of Hot Toys, particularly their recent Dark Knight line up. To date, I have the following Hot Toys: Batman (Begins Suit), Batman (Dark Knight suit), Original Joker and Two-Face. I'm on board for the new Dark Knight DX version, I just need to pull the trigger and pre-order it.

I found this a bit surprising (and not surprising at the same time). This is not licensed by Hot Toys, but it's designed for 1/6 scale figures. As cool as this looks, being able to recreate the Dark Knight interrogation scene, [my favorite scene] I don't think it's worth the $299.99 price tag. I'd rather have that money go towards the Tumbler or Batpod! Besides the price tag, it's a pretty cool piece, but I'll pass!